Paper in ICRA 2022 on “Graph-based Cluttered Scene Generation and Interactive Exploration using Deep Reinforcement Learning”

Citation

Niranjan Kumar, Irfan Essa, Sehoon Ha: Graph-based Cluttered Scene Generation and Interactive Exploration using Deep Reinforcement Learning. In: Proceedings International Conference on Robotics and Automation (ICRA), pp. 7521-7527, 2022.

Abstract

We introduce a novel method to teach a robotic agent to interactively explore cluttered yet structured scenes, such as kitchen pantries and grocery shelves, by leveraging the physical plausibility of the scene. We propose a novel learning framework to train an effective scene exploration policy to discover hidden objects with minimal interactions. First, we define a novel scene grammar to represent structured clutter. Then we train a Graph Neural Network (GNN) based Scene Generation agent using deep reinforcement learning (deep RL), to manipulate this Scene Grammar to create a diverse set of stable scenes, each containing multiple hidden objects. Given such cluttered scenes, we then train a Scene Exploration agent, using deep RL, to uncover hidden objects by interactively rearranging the scene.

BibTeX (Download)

@inproceedings{2021-Kumar-GCSGIEUDRL,
title = {Graph-based Cluttered Scene Generation and Interactive Exploration using Deep Reinforcement Learning},
author = {Niranjan Kumar and Irfan Essa and Sehoon Ha},
url = {https://doi.org/10.1109/ICRA46639.2022.9811874
https://arxiv.org/abs/2109.10460
https://arxiv.org/pdf/2109.10460
https://www.kniranjankumar.com/projects/5_clutr
https://kniranjankumar.github.io/assets/pdf/graph_based_clutter.pdf
https://youtu.be/T2Jo7wwaXss},
doi = {10.1109/ICRA46639.2022.9811874},
year  = {2022},
date = {2022-05-01},
urldate = {2022-05-01},
booktitle = {Proceedings International Conference on Robotics and Automation (ICRA)},
journal = {arXiv},
number = {2109.10460},
pages = {7521-7527},
abstract = {We introduce a novel method to teach a robotic agent to interactively explore cluttered yet structured scenes, such as kitchen pantries and grocery shelves, by leveraging the physical plausibility of the scene. We propose a novel learning framework to train an effective scene exploration policy to discover hidden objects with minimal interactions. First, we define a novel scene grammar to represent structured clutter. Then we train a Graph Neural Network (GNN) based Scene Generation agent using deep reinforcement learning (deep RL), to manipulate this Scene Grammar to create a diverse set of stable scenes, each containing multiple hidden objects. Given such cluttered scenes, we then train a Scene Exploration agent, using deep RL, to uncover hidden objects by interactively rearranging the scene.

},
keywords = {ICRA, machine learning, reinforcement learning, robotics},
pubstate = {published},
tppubtype = {inproceedings}
}

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