Graphic design is essential for visual communication with layouts being fundamental to composing attractive designs. Layout generation differs from pixel-level image synthesis and is unique in terms of the requirement of mutual relations among the desired components. We propose a method for design layout generation that can satisfy user-specified constraints.
Paper in Artificial Intelligence (2009): "A novel sequence representation for unsupervised analysis of human activities"
A novel sequence representation for unsupervised analysis of human activities Raffay Hamid, Siddhartha Maddi, Amos Johnson, Aaron Bobick, Irfan Essaand Charles Isbell (2009) “A novel sequence representation for unsupervised analysis of human activities” in Artificial Intelligence, Volume 173, Issue 14, September 2009, Pages 1221-1244. [PDF][DOI][Science Direct] Abstract Formalizing computational models for everyday human activities remains […]
I am Co-Chairing with Drew Bagnell (CMU), Wolfram Burgard (University of Frieberg) a Special Track on Physically-Grounded AI. See AAAI-08: Twenty-Third Conference on Artificial Intelligence, Chicago, IL, USA. The goal of this special track is to bring researhers from computer vision, robotics, machine learning and activity recognition to AAAI in a unified forum. All papers […]
Paper AAAI (2002): "Recognizing Multitasked Activities from Video using Stochastic Context-Free Grammar"
D. Moore and I. Essa (2002). “Recognizing multitasked activities from video using stochastic context-free grammar”, in Proceedings of AAAI 2002. [PDF | Project Site] Abstract In this paper, we present techniques for recognizing com- plex, multitasked activities from video. Visual information like image features and motion appearances, combined with domain-specific information, like object context is […]
Irfan A. Essa “Computers Seeing People”, AI Magazine 20(2): Summer 1999, 69-82 Abstract AI researchers are interested in building intelligent machines that can interact with them as they interact with each other. Science fiction writers have given us these goals in the form of HAL in 2001: A Space Odyssey and Commander Data in Star […]