Augmenting Aerial Earth Maps with Dynamic Information [bibtex file=IrfanEssaWS.bib key=2009-Kim-AAEMWDI] Abstract We introduce methods for augmenting aerial visualizations of Earth (from tools such as Google Earth or Microsoft Virtual Earth) with dynamic information obtained from videos. Our goal is to make Augmented Earth Maps that visualize the live broadcast of dynamic sceneries within a city. […]
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan Essa, James M. Rehg (2009), Human Video Textures In Proceedings of the ACM Symposium on Interactive 3D Graphics and Games 2009 (I3D ’09), Boston, MA, February 27-March 1 (Fri-Sun), 2009 [PDF (see Copyright) | Video in DiVx | Website ] Abstract This paper describes a data-driven approach […]
Element-Free Elastic Models for Volume Fitting and Capture (IEEEXplore) Jaeil Choi Szymczak, A. Turk, G. Essa, I. Georgia Institute of Technology This paper appears in: Computer Vision and Pattern Recognition, 2006 IEEE Computer Society Conference on Publication Date: 2006 Volume: 2 On page(s): 2245 – 2252 ISSN: 1063-6919 ISBN: 0-7695-2597-0 Digital Object Identifier: 10.1109/CVPR.2006.110 Posted […]
We define a Spine as a branching axial structure representing the shape and topology of a 3D objects limbs, and capturing the limbs correspondence and motion over time. … In general, our approach combines the objectives of generalized cylinders, 3D scanning, and markerless motion capture to generate baseline models from real puppets, animals, and human subjects.
Citation [bibtex key= 2002-Schodl-CAVS] Abstract We introduce a new optimization algorithm for video sprites to animate realistic-looking characters. Video sprites are animations created by rearranging recorded video frames of a moving object. Our new technique to find good frame arrangements is based on repeated partial replacements of the sequence. It allows the user to specify […]