A searchable list of some of my publications is below. You can also access my publications from the following sites.
My ORCID is
Publications:
Modeling, Tracking and Interactive Animation of Faces and Heads using Input from Video Proceedings Article
In: Computer Animation Conference, pp. 68–79, IEEE Computer Society Press, 1996.
Task-specific Gesture Modeling using Interpolated Views Journal Article
In: IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), vol. 18, no. 12, 1996.
Causal Analysis for Visual Gesture Understanding Proceedings Article
In: AAAI Fall Symposium on Computational Models for Integrating Language and Vision, 1995.
Attention-driven Expression and Gesture Analysis in an Interactive Environment Proceedings Article
In: Proceedings of International Workshop on Automatic Face and Gesture Recogntion (FG), pp. 135–140, Editor, M. Bichsel, Zurich, Switzerland, 1995.
Facial Expression Recognition using a Dynamic Model and Motion Energy Proceedings Article
In: IEEE International Conference on Computer Vision (ICCV), pp. 360–367, IEEE Computer Society, Cambridge, MA, 1995.
Correlation and Interpolation Networks for Real-Time Expression Analysis/Synthesis Proceedings Article
In: Tesauro, G., Touretzky, D. S., Leen, T. K. (Ed.): Advances in Neural Information Processing Systems (NeurIPS), MIT Press, 1994.
A Vision System for Observing and Extracting Facial Action Parameters Proceedings Article
In: IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp. 76–83, IEEE Computer Society, 1994.
Tracking Facial Motion Proceedings Article
In: Proceedings of IEEE Workshop on Motion of Nonrigid and Articulated Objects, pp. 36–42, IEEE Computer Society, 1994.
Analysis, Interpretation, and Synthesis of Facial Expressions PhD Thesis
Massachusetts Institute of Technology, 1994.
Visually guided animation Proceedings Article
In: Computer Animation Conference, pp. 76 - 83, IEEE Computer Society IEEE Computer Society Press, 1994.
Visually guided interaction and animation Proceedings Article
In: Asilomar Conference on Signals, Systems, and Computers, pp. 1287 - 1291, Pacific Grove, CA, 1994.
Physically-based Modeling for Graphics and Vision Book Section
In: Martin, Ralph (Ed.): Directions in Geometric Computing, pp. 160–196, Information Geometers, U.K., 1993.
A Unified Approach for Physical and Geometric Modeling for Graphics and Animation Journal Article
In: Computer Graphics Forum, The International Journal of the Eurographics Association, vol. 11, no. 3, pp. 129-138, 1992.
Vision-based Modeling: An application of a Unified Approach for Physical and Geometric Modeling for Graphics and Animation Proceedings Article
In: Proceedings of Eurographics Workshop on Animations and Simulations, 1992.
Estimated Physics: Dynamic Simulation in a Resource Limited Environment Technical Report
M.I.T. Media Laboratory, Vision and Modeling Group no. 182, 1991.
Contact Detection, Collision Forces and Friction for Physically Based Virtual World Modeling Masters Thesis
Massachusetts Institute Technology, 1990.
Contact Detection, Collision Forces and Friction for Physically Based Virtual World Modeling Masters Thesis
Massachusetts Institute Technology, 1990.
The Thingworld Modeling System: Virtual Sculpting by Modal Forces Journal Article
In: ACM SIGGRAPH Proceedings of Symposium on Interactive 3D Graphics (I3DG), vol. 24, no. 2, pp. 143–144, 1990.
Other Publication Sites
A few more sites that aggregate research publications: Academic.edu, Bibsonomy, CiteULike, Mendeley.
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